In this paper we focus on the problem of investigating the blackmail power of players in simple games, which is the possibility of players of threatening coalitions to cause them loss using arguments that are (apparently) unjustified. To this purpose, we extend the classical notion of criticality of players in order to characterize situations where players may gain more power over the members of a coalition thanks to the collusion with other players.

Orders of Criticality in Voting Games

FRAGNELLI, Vito;
2016-01-01

Abstract

In this paper we focus on the problem of investigating the blackmail power of players in simple games, which is the possibility of players of threatening coalitions to cause them loss using arguments that are (apparently) unjustified. To this purpose, we extend the classical notion of criticality of players in order to characterize situations where players may gain more power over the members of a coalition thanks to the collusion with other players.
File in questo prodotto:
File Dimensione Formato  
second_order_revision.pdf

file disponibile solo agli amministratori

Descrizione: Articolo principale
Tipologia: Documento in Pre-print
Licenza: DRM non definito
Dimensione 142.94 kB
Formato Adobe PDF
142.94 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11579/74069
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? 3
social impact