SAPIENZA, Anna
 Distribuzione geografica
Continente #
AS - Asia 129
EU - Europa 110
NA - Nord America 43
SA - Sud America 2
Totale 284
Nazione #
SG - Singapore 64
HK - Hong Kong 58
IT - Italia 49
US - Stati Uniti d'America 43
RU - Federazione Russa 41
DE - Germania 7
UA - Ucraina 4
BE - Belgio 3
ID - Indonesia 3
AR - Argentina 1
BG - Bulgaria 1
CH - Svizzera 1
CN - Cina 1
FI - Finlandia 1
IL - Israele 1
IN - India 1
LT - Lituania 1
NL - Olanda 1
PE - Perù 1
PK - Pakistan 1
SE - Svezia 1
Totale 284
Città #
Hong Kong 58
Singapore 24
Boardman 17
Moscow 11
Milan 8
Novara 7
Turin 5
Assago 4
Vercelli 4
Alice Castello 3
Brussels 3
Jakarta 2
Munich 2
Nuremberg 2
Amsterdam 1
Borgomanero 1
Buenos Aires 1
Helsinki 1
Islamabad 1
Lima 1
Los Angeles 1
Sofia 1
Stockholm 1
Tel Aviv 1
Zurich 1
Totale 161
Nome #
Who makes open source code? The hybridisation of commercial and open source practices 28
Does streaming esports affect players' behavior and performance? 23
The influence of social ties on performance in team-based online games 21
Detecting Anomalies in Time-varying Networks using Tensor Decomposition 19
Discovering patterns of online popularity from time series 18
Rac signal adaptation controls neutrophil mobilization from the bone marrow 18
Performance dynamics and success in online games 16
A view from data science 15
Estimating the outcome of spreading processes on networks with incomplete information: A dimensionality reduction approach 14
Deep neural networks for optimal team composition 14
Personality and Behavior in Role-based Online Games 13
Exposure to urban and rural contexts shapes smartphone usage behavior 12
Non-Negative Tensor Factorization for Human Behavioral Pattern Mining in Online Games 12
Massive multi-agent data-driven simulations of the github ecosystem 12
Extracting the multi-timescale activity patterns of online financial markets 11
The DARPA SocialSim Challenge: Massive Multi-Agent Simulations of the Github Ecosystem 11
DISCOVER: Mining Online Chatter for Emerging Cyber Threats 11
Individual performance in team-based online games 11
Anomaly Detection in Temporal Graph Data: An Iterative Tensor Decomposition and Masking Approach 11
Recommending Teammates with Deep Neural Networks 10
Early Warnings of Cyber Threats in Online Discussions 9
Resilience of mobility network to dynamic population response across COVID-19 interventions: Evidences from Chile 7
Wearable proximity sensors for monitoring a mass casualty incident exercise: feasibility study 6
Totale 322
Categoria #
all - tutte 2.462
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.462


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202460 0 0 0 0 0 0 0 0 5 0 0 55
2024/2025262 11 1 19 10 2 44 32 52 70 21 0 0
Totale 322